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The keep on the borderlands simple
The keep on the borderlands simple




  1. THE KEEP ON THE BORDERLANDS SIMPLE MOD
  2. THE KEEP ON THE BORDERLANDS SIMPLE PATCH

I had already played the module In Search of the Unknown, designed, and ran my own multilevel dungeon (that involved a wilderness adventure) by the time that I was given The Keep on the Borderlands.

the keep on the borderlands simple

As you may be able to guess, I was not the most sophisticated of gamers, when I was sixteen. Was it really nineteen years ago that I first read The Keep on the Borderlandsand thought, “What a lousy module ?” Yes, I guess it was. I’ve fixed a few typos and grammar errors and added a few hyperlinks and here is the review for your perusal and enjoyment. It has been 17 years, since this review has seen the light of day. This reminded me of a review that I wrote for a now defunct website. 'Black Market economy' with stolen items and fences.Īnd of course the new spells, new equipment and bugfixes that Co8 brought to ToEE, including more than 60 new feats.Creighton Broadhurst wrote a nice article on the advice Gary Gygax gave to Dungeon Masters and Players in the module B2 The Keep on the Borderlands. Heaps of new and classic equipment from the PHB such as Disguise and Climbing kits, new magic items, and many alchemical items.ĭeeper, more thoughtful quest progressions, usually with multiple ways of completing quests. Over 60 new maps to explore, with more interactive environments (such as desks, shelves and cupboards commonplace) and over 40 quests New racial abilities such as Stonecunning and racial languages New class abilities such as Wild Empathy, Slow Fall, Illiteracy, new familiars, better control over animal companions, new spells, Domain skills, class-specific quests New skills - Alchemy, Handle Animal, Climb, Use Rope, Knowledge (Nature), Speak Language, Disguise and Forgery (NPC only) - and additional uses for skills such as Appraise, Perform, Spellcraft and Sleight-of-Hand Keep on the Borderlands expands on ToEE's excellent simulation of the D&D3.5 engine with the following additional features:

the keep on the borderlands simple

The player needs only talk to the NPCs of the Keep and surrounding locales, and role-play their character, to find a variety of adventures, culminating in a journey to the infamous Caves of Chaos, where the party can fight, work for, manipulate or despoil the various tribes of monsters. The player controls one or more characters who have arrived at the Keep on the Borderlands seeking fame, fortune and adventure. There is considerably more thought required to finish KotB than ToEE: though all the information is still given in the game, and it is not excessively difficult, just more thoughtful than the original game. It attempts to push many elements of the ToEE engine to their limits, using the engine's capacity for animations, quests, skills, feats and dialogue, as well as combat, to produce an adventure game in the classic puzzle-solving mode.

the keep on the borderlands simple the keep on the borderlands simple

THE KEEP ON THE BORDERLANDS SIMPLE MOD

It does not require any other mods from Co8, such as Co8 8.0: it is a separate module to ToEE and not a mod of it.

THE KEEP ON THE BORDERLANDS SIMPLE PATCH

It requires the original Temple of Elemental Evil game, patched to patch 2. It was created by modders at the Circle of Eight fansite and freely distributed. KotB is a new module - or total conversion, if you prefer - for the Atari game Temple of Elemental Evil. The Circle of Eight Team ( ) is proud to announce that the Keep on the Borderlands mod is finished and available for download: get it right here at ModDB.






The keep on the borderlands simple